Unfortunately, the game doesn’t always cooperate with you, and you might not be able to pull off the perfect base design. You can build some buildings right away – the Guerilla Tactics School doesn’t benefit from an engineer, so you can build it in one of the top corners (this is a good idea anyway, since it happens to be one of the best buildings to have in the early game).
Your first few engineers should be working around the clock to clear the debris from the first two levels – not only do you need those spots to put buildings in, but you get supplies and other goodies from clearing them out, so it’s absolutely worth it. Proving Ground – Workshop – Resistance Commsīefore you can even start thinking about that, though, you need to start clearing some alien debris. Ideally, your Workshop will go on the second level, with buildings that benefit from being staffed by an engineer above, below, and to either side of it.
Obviously, it’s important that you place the Workshop and the surrounding buildings intelligently so you can get the most out of them. You can now construct a Workshop that allows you to staff adjacent buildings with Gremlins that function as engineers, effectively doubling their efficiency. XCOM: Enemy Within had adjacency bonuses that made planning your base challenging, but XCOM 2 has done away with them - with one major exception. The juicy center of the flying base, however, is filled with what is basically alien junk that can be cleared out so you can build nifty new base facilities. Here’s what you need to know to get your base set up properly in XCOM 2: Base Building BasicsĪ big chunk of the Avenger is taken up by the mainstays of the XCOM project – the command center, the armory, the barracks, engineering, etc. Long War 2 even changes the way players recruit new soldiers for the Resistance.įor more on Long War 2, check out the blog post 2K published earlier this week and/or check out the LW2 listing in the Steam Workshop for more information on the sprawling XCOM 2 mod.Don’t worry though, you still have plenty of opportunity to do some base-building, though your options are somewhat more limited than in the first game. There’s alo a new brain driving ADVENT, which will also tailor its organizational efforts to each region, and new ways for players to take back the planet from the alien forces occupying Earth. Such micro-management tends to get pretty complicated (and time consuming) as you make contact with each new section of the globe. Players will have more to do on a regional level, with recruiting and research efforts now tied to specific zones. Of course, if you’re somehow coming to Long War for the first time, it’s also making XCOM 2 much more difficult than it was the last time players sat down with the game.Īs we learned earlier this week, Long War 2 makes substantial changes to the core XCOM 2 experience. It emerged less than 24 hours after 2K published a basic outline of its features and has already become one of the most popular XCOM 2 mods listed on Steam. Long War 2, the follow-up to one of the most popular XCOM mods of all time, is now available for download from the Steam Workshop. One of the best strategy games to emerge in 2016 just got better.